function medic_anim() xr_effects.disable_ui_only(db.actor, nil) level.add_cam_effector("camera_effects\\item_use_fast.anm", 10, false, "medic_effects.medic_pp") level.add_pp_effector('surge_fade.ppe', 11, false) local snd_obj = sound_object("interface\\inv_medkit") snd_obj:play(db.actor,0,sound_object.s2d) end --function medic_anim2() -- level.add_cam_effector("camera_effects\\item_use.anm", 10, false, "medic_effects.medic_pp") -- local snd_obj = sound_object("interface\\inv_kit_use_2p8") -- snd_obj:play(db.actor,0,sound_object.s2d) --end function medic_pp() xr_effects.enable_ui(db.actor, nil) level.add_pp_effector('inv_medkit.ppe', 8012, false) end function medic_rad_anim() xr_effects.disable_ui_only(db.actor, nil) level.add_cam_effector("camera_effects\\item_use.anm", 10, false, "medic_effects.medic_rad_pp") level.add_pp_effector('surge_fade.ppe', 11, false) local snd_obj = sound_object("interface\\inv_properties") snd_obj:play(db.actor,0,sound_object.s2d) end --function medic_rad_anim2() -- level.add_cam_effector("camera_effects\\surge_01.anm", 10, false, "medic_effects.medic_rad_pp") -- local snd_obj = sound_object("interface\\inv_medkit") -- snd_obj:play(db.actor,0,sound_object.s2d) --end function medic_rad_pp() xr_effects.enable_ui(db.actor, nil) level.add_pp_effector('blur.ppe', 8012, false) end